Talk about Phun
February 26, 2008 10:55 pm
Phun is a Master of Science Theises by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, Umeå University. The solver is based on work by Claude Lacoursière
Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.
Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by me, including the physics engine and user interface.
This is the coolest thing since sliced bread and fun it is. Now would Apple /Adobe please work with these guys for either Motion 4 or AE CS4 . Just a small request from me.
Jim

February 26th, 2008 at 11:30 pm
[...] Final Cut User wrote an interesting post today on Talk about PhunHere’s a quick excerptNow would Apple /Adobe please work with these guys for either Motion 4 or AE CS4 . Just a small request from me…. [...]